The Narthex
Labels: FF13
"Shall I mangle this churl's leg, Hantis?" — Pul the Grik-Dog, final chapter, W.O.K.
Labels: FF13
Labels: FF13
Labels: FF13
The Proudclad 2 has a weakness, it turns out. Toward the end, it doesn't recover, so keep hitting it. You do have to stay alive, though ;-) After that, it's on to Chapter 13, and a somewhat unexpected chance to level up for awhile before taking on the final bosses. You come upon a couple of warp portals, and you can drop back down to Gran Pulse for awhile and look around for chocobos or whatnot. Or go back to Edenhall. The portals are two-way affairs, so there's no reason not to. Barthandelus III will keep for a bit, or even, considering the downbeat ending if you've been reading ahead, maybe for months.Labels: FF13
Labels: FF13, Proudclad2
Labels: approaching the end, FF13

It took awhile. No cheats or easy ways out that I'm aware of. Just hit him hard and often until he staggers orange, then hit him harder and faster. Oh, yeah, and stay alive, meaning heal up. Nothing fancy: Ruthless, Combat Clinic, Relentless Assault. Equip reducing items for 30% daze, 30% poison. You need to stay in the game. You'll need an eidolon toward the end. It won't take B. out, but it will heal up your party. Then once more from the beginning. With feeling. Max out your Level 4 CP players, and don't use low-level players in crucial roles. Grind, if necessary.Labels: FF13, Final Fantasy XIII
Labels: FF13
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| Vanille on Hecatoncheir |
Labels: FF13
There comes, after the rather mundane Cid Raines has passed, even more dubious life. Allons, enfants, this looks like the start of pressing forward onward into the depths of whenever.Labels: Cid Raines, Claude Rains, FF13, haiku
After several days, I got rid of the upside-down choir. Now we've got the bad boy himself to deal with with Team Lightning, Snow and Vanille.Ruthless (commando, ravager, saboteur)Part 2. Laughing Boy
Combat Clinic (medic, sentinal, medic)
RuthlessThe only other advice I could add is Concentrate! Once you've won this scrimmage, it'll seem easy, but it's still kind of a high water mark for nasty bosses.
Combat Clinic
Yes, that's the same as before. Stay sharp about Destrudo and make sure you're in Combat Clinic well before that strikes. Mix in an occasional Relentless Assault, Solidarity, Diversity or whatever, but don't get carried away. Time is of the essence! Develop a major sense of urgency immediately. Strategy here is to stagger this clown at least once, maybe twice, and get his green line down to about 1/4 normal.
Then hit him with Odin. Watch your purple line, and whatever you do, don't bring on Odin until you've got a good chance to finish off Barthandelus with Sleipner!
Piece of cake, but unfortunately I survived with only two stars. Now on Chapter 10, The Fifth Ark
Labels: FF13, Final Fantasy XIII
Paramecium sp. A Eukaryote. Technically not a giant fal'Cie ship in the sky. That would be a Palamecia. Weird choice of names, 'ey?
Paramecia are giants in their own tiny world, up to 300μ long, nearly visible to the proverbial naked i. They defend themselves with poisonous hairs, and pack so much structure into a single cell they resemble the art of Salvadore Dali. Like Dali, paramecia can afflict the unwary with gastric disturbances.Labels: FF13, Gargantua, Pantagruel, picaresque, Salvadore Dali
Like Alaric in Arizona, I've reached the outskirts of Palomporom, where the outlook for happy endings seems to be fading fast. These people don't seem to like each other very much. Me, I'm just mad at the Havoc Skytank. Bad Boss.
Labels: FF13, Lost Decorum, Palomporom
I've run afoul of Aster protoflorian Linn.&dagger, so it's time to change the subject. Labels: Aster Protoflorian, FF13, FIFA World Cup
I am a huge fan of the Homeric passage though Hell: Alice in Wonderland, James Joyce's Ulysses in Nighttown, Dante's Inferno, Hanna Green's I Never Promised You a Rose Garden, Ovid's Orpheus and Eurydice, The Tibetan Book of the Dead, Tom Jones' What's New, Pussycat? and, of course, Childbirth, and Golf. The best games all have this hellish overtone, more or less literal as the case may be.Final Fantasy XIII
Overall: 10 stars out of 10.
Eye Candy: 10 stars out of 10. Graphics are heartbreakingly gorgeous, girls cute and sexy.
Music: 7 stars out of 10. There are tunes in this soundtrack that will be played at weddings and funerals for a year or two, but the rest of us may wonder why. Sazh's Theme from the Salvage Yard is actually memorable. I like it.
Story: 10 stars out of 10. The game starts very, very slowly, like sunrise in a Wagner opera. Be patient and enjoy the meaningless mayhem while you can. It won't last.
Playability: 8 stars out of 10. This is not a great zero-sum game, like chess or Go, or a great princess-and-monster, like the original Tomb Raider games or Zelda, but it is fun, unclassifiably hard fantasy and hugely cathartic. This point can be overlooked. It has high catharsis value, and ranks as one of the mysteriously great healing games of all time. I can't explain this. My dreams, following chemoembolization for liver cancer, were grim, dire and hellish. My dreams, following the first three chapters of Final Fantasy 13 are models of immense satisfaction and quiet pleasantry.
Pentimento: Subtract 20 points for gratuitous aggravation. The characters slowly talk their way through raging selfish ignorance to gradual awareness that other people exist and perhaps the world is not as simple as a sheltered 14-year-old might think. The overarching soliloquy, varying only in minor details per cast member, telegraphs its feathersoft punches, and the "come to realize" moments could be engraved on grains of rice while the rest of us are waiting for the first obvious flipflop to drop.
Recommended: Yeah, sure, why the hell not? I run hot and cold on this point.