Department of Glib Quotations, and so forth...
It must be remembered that there is nothing more difficult to plan, more
doubtful of success, nor more dangerous to manage, than the creation of a
new system. For the initiator has the enmity of all who would profit by
the preservation of the old institutions and merely lukewarm defenders in
those who would gain by the new ones.
— Machiavelli
In Fallout 3, looking for Wehrner's hiding place in the Steelyard, ho hum. Very difficult to care about these denizens. The good guys are bad, the bad guys are badder, the "find an ingot" game is boring and unrealistic. There's not actually any interaction in these games. You can't ask question, make choices, enlist help or decline to perform every kabuki-like step of a "mission (if you chose to accept it). In fact, the games get tiresome, especially Fallout New Vegas, where you can obviously obtain schematics for homebrew firepower, somehow, but the wherewithal does not present itself easily.
doubtful of success, nor more dangerous to manage, than the creation of a
new system. For the initiator has the enmity of all who would profit by
the preservation of the old institutions and merely lukewarm defenders in
those who would gain by the new ones.
— Machiavelli
In Fallout 3, looking for Wehrner's hiding place in the Steelyard, ho hum. Very difficult to care about these denizens. The good guys are bad, the bad guys are badder, the "find an ingot" game is boring and unrealistic. There's not actually any interaction in these games. You can't ask question, make choices, enlist help or decline to perform every kabuki-like step of a "mission (if you chose to accept it). In fact, the games get tiresome, especially Fallout New Vegas, where you can obviously obtain schematics for homebrew firepower, somehow, but the wherewithal does not present itself easily.
Labels: F3, Machiavelli
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