Fallout New Vegas' missing goals
Can't say I care enough to find out. In Fallout 3, the more familar you got with super mutants, the more whimsical they became. Super mutant conversations heard in passing eventually became hilarious, but they were still murderously inconvenient. Except Fawkes. And Uncle Leo, the super mutant with a Socratic turn of mind.
In FNV, the only similar turn of events is the blind deathclaw wandering in a cave, and Jas' hint about shooting them in the eye. Red herring? An inferior game, anyway, compared to Fallout 3.
[Update] Since posting this, I found the gauss rifle. May keep playing a bit more.