Saturday, October 18, 2008

More Elder Wyrm

I was stuck trying to spring Ashe out of the pokey on Leviathan — Judge A and Judge B kept cleaning my clock. So I leveled up, very tediously I might add, to about level 20, and made it a point to get all three quickenings set up for every character, all six of them. After that, it was a piece of cake, despite low abilities otherwise. The License charts looked like mining and sapping ops, a straight line to the edge of the board, and sparse else.

TMALSS, that made things pretty much dead easy from the Ogir-Yensa Sandsea through the Tomb of Raithwall to the Henna Mines to Bur-Omisace. Tiamat was kinduva joke. I remembered the Demon Walls in Raithwall, both of them, but couldn't remember which was which (one of them is easy). The first one fell to a chain of 15 quickenings (a personal best) followed by 7 more. But the second wall just crumbled. Oh yeah. Shoulda run for it in Round 1.

I remembered the Elder Wyrm from last time, but just forged ahead when time came to move along. Only one trick, I used my second team (9 quickenings) first to take the old boy down about half way, then sent in the first string — Vaan, Balthier and Fran, also 9 q's. That drained his life bar down to a stub with too much left for comfort, but by then it was just a matter of Phoenix Downs and attrition. Only Fran and Balthier were left standing.

Right now, I've forgotten the trick to activating the Stillshrine of Miriam, but it'll come to me... Hmmmmmmmmm...

Obligatory reference to John McCain. Vote, people! Vote early! Vote now, today!

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